Choose Third's Next Skill
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Which Skill Should I get Next?
Choose Third's Next Skill
So I have 108 SP right now, which gets me everything that I could possibly need. But I have 7 SP that are within easy reach (though patience is involved), that can be used towards one major skill.
The Options:
1. AS VAL MOD. 3
2. 100 Armor
The Options:
1. AS VAL MOD. 3
2. 100 Armor
Third- Creed Member
- Posts : 610
Join date : 2013-06-13
Age : 30
Location : International Space Station
Re: Choose Third's Next Skill
as val mod because armor is no fun
Toiletseat- Eternal Creed General
- Posts : 1400
Join date : 2013-04-13
Age : 30
Location : The Netherlands
Re: Choose Third's Next Skill
One that gets used most often ...
How I shoot my guns today is influenced by what I saw the first time we played together. You were rampaging OSM with Mod.3 while I was on the opposing team. Sky isn't as blue as it had been since you dropped the AS VAL from your loadout.
Fire stab will expand your choices for fun guns.
100 armour .... +10 HP will contribute more.
I consistently lose 40 armour before HP runs out
at 60 armour HP runs out first more often
saying +10 hp is a waste coz pistols will chew it off misses the point
You rarely receive the advertised damage because gunfights almost always occur outside a weapon's effective range
eg. DEVGRU P90 at 65 meters all body shots
5 bullets to kill 100 HP. 6 bullets if you had +10 HP
or the AKMS
I have mine at 54 penetration
2 bullets do 108 damage pen
Needs a third bullet to kill 110 HP
AKMS cannot burst 3 shots. Have to wait for crosshairs to recover.
* exclude luck (third bullet is randomly off 3 in 4 bursts)
I average 3 - 4 encounters before dying on a prokill run. +10 hp might add an extra gunfight to that average. Is 4 SP worth that investment for you though?
Picking up +5 HP also leaves enough SP to get a grenade in your case. Not that you need it with 25 shell mortar but it detonates faster. Just saying.
How I shoot my guns today is influenced by what I saw the first time we played together. You were rampaging OSM with Mod.3 while I was on the opposing team. Sky isn't as blue as it had been since you dropped the AS VAL from your loadout.
Fire stab will expand your choices for fun guns.
100 armour .... +10 HP will contribute more.
I consistently lose 40 armour before HP runs out
at 60 armour HP runs out first more often
saying +10 hp is a waste coz pistols will chew it off misses the point
You rarely receive the advertised damage because gunfights almost always occur outside a weapon's effective range
eg. DEVGRU P90 at 65 meters all body shots
5 bullets to kill 100 HP. 6 bullets if you had +10 HP
or the AKMS
I have mine at 54 penetration
2 bullets do 108 damage pen
Needs a third bullet to kill 110 HP
AKMS cannot burst 3 shots. Have to wait for crosshairs to recover.
* exclude luck (third bullet is randomly off 3 in 4 bursts)
I average 3 - 4 encounters before dying on a prokill run. +10 hp might add an extra gunfight to that average. Is 4 SP worth that investment for you though?
Picking up +5 HP also leaves enough SP to get a grenade in your case. Not that you need it with 25 shell mortar but it detonates faster. Just saying.
Re: Choose Third's Next Skill
I would choose the AS VAL, since it's probably my favourite gun of all.
ShadoWTigeR- Creed General
- Posts : 850
Join date : 2013-04-13
Age : 31
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