Creed Gaming
Would you like to react to this message? Create an account in a few clicks or log in to continue.

STAR CONFLICT - Kine's Repository

3 posters

Go down

STAR CONFLICT - Kine's Repository Empty STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-18, 04:16

Please indulge me as I use this as my personal repository for old SCon content as well as a video blog.

Outfit I served in SCon has gone defunct. Guides I wrote for them might be lost should the forum go down and keeping things on my HDD has proven not to be the best of ideas in the past.


Last edited by Kine² on 2014-04-18, 06:01; edited 1 time in total
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-18, 04:45

- GUIDE -

GAME MODE: Combat Reconaissance

Veterans Can Skip The 1st Spoiler:

Spoiler:

CAPTAINS SHOULD NEVER PICK A SPOT BEHIND THE SPAWN
- Respawning ships will need to turn around to face you in order to protect your ass while incoming enemies come up from behind theirs. Don't be stupid.

BRAWLERS SUPPORT, DEFENDERS KILL
Spoiler:

AS A BRAWLER
Spoiler:


CREEP FORWARD AS A UNIT.

Easiest way to explain this is to think Tower Defense.

Spoiler:

Lastly - YOU CAN BE A GAME CHANGER
Spoiler:


Last edited by Kine² on 2014-04-18, 19:58; edited 2 times in total
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-18, 06:00

--------------------------
HOW TO: 3 MAN SQUADS
--------------------------


Why Solo Randoming Fails:

Why Unorganized Squads Fail:

BASIC PURPOSE OF SQUADS
1. Reduce Deaths
2. Increase Kills
3. Maximum results when taking objectives
4. Possibility to Work for a Win (hence be able loot for items)

BASIC SQUAD JOBS
1. Engineer
2. Bodyguard
3. Utility

info:

STEP BY STEP SETTING UP PVP SQUAD
1. Decide Jobs
2. Decide Leader
3. Report Ship-Weapon-Missile types
4. Decide Combo
5. Agree on number of games and break time
6. Test squad effectiveness after FIRST match
7. CRITICIZE EACH OTHER - Adapt and change as necessary

COMBOS - What Are They ?
... when pilots synch complementary actives and weapons against primaried or related targets

examples:

SPECIAL SQUADS
People can come up with many types of jobs on a squad and ship role combinations.
Like Interceptor Wings, DPS Gangs, Engineer Balls, LRF Gunships. But I won't go into these here.
Healer+Bodyguard+Utility a.k.a Healer Squad is the most basic type that Corp pilots should master first as a priority.
Most high level play uses one variant or another of the basic healer squad.

JOBS N PURPOSE IN SQUADS

1. Squad Engineer is a fixed job.:

2. Keep Each Other ALIVE is priority #1:

3. Bodyguard:

4. What Is Utility Player ?:

5. Which Ship Class / Roles ?:

6. Command:

7. So You're Boss, What Now ?:

8. Combos:

Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-18, 06:27

.
This Is What 3 Man Squads Play Like

5. Heal Squad versus T5 Interceptors
* Highlight match of the day for me *
- much moaning about interceptors in patch discussion thread so I was rather pleased getting the opportunity to fly versus a pure inty side.
- Watermark blocked the scores along the top of the screen using a free version of Bandicam so apologies for that
- But the game was VERY close indeed and that point where the opposition took all the beacons I really didn't know which way the game was going to finish
- Trial version Bandicam also cuts-off after 10 minutes. The video is missing the dying seconds of the match and skipped to the scoreboard unfortunately.
* Learnt alot from this game, especially about T5 interceptors. My only comment is - having a tackler + slows on Red team would have changed the game. Or god-forbid, a LRF...

- 10 minutes 250 MB

best reply on that thread:

Snib wrote:Only looked into #5 and you trolling their T5 interceptors with your T3 command. That's the most inty friendly map in the game as far as I'm concerned. Surprised they didn't win with the interceptors actually, but they didn't exactly seem to team play. Plus they sucked. Their cov ops didn't know he could cap under adaptive camo and their recon never spy droned anyone so you always got the jump on them at the beacons.


A. Missing from the video is Zap spawning a Recon right at the end which he used to take the winning beacon. Interceptor to the rescue.
B. Jericho LRF OP vs Interceptors? I beg to differ Razz
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-18, 06:41

FLYING A SQUAD

we've covered:

now we get into the actual flying as a squad inside a match


SQUAD FORMATION 101

1. Healer Sets the Pace
2. Bodyguard tails from behind
3. Utility floats between squad and Points of Interest (POI)

4. RANGE
5. DISCIPLINE

6. Objective is Commander's Call
7. Quick Comms


PACE, COVER, POI

Spoiler:


RANGE AND DISCIPLINE

These 2 go hand in hand and is an element in all the above.

Spoiler:


WHEN TO CAPTURE BEACON?
or claim any other objecitve?
simple answer - let commander decide

the 2 other players should focus on
A. Keeping each other alive
B. Contribute to Squad Efforts (includes staying within range and adding DPS where it's needed)


COMMUNICATING
- Keep things simple
- Start making up code words and set plays
- Squads need to be comfortable:

calling for backup
telling others to match pace
fallback within range when you see the guy infront going out of it
Saying out loud your worries <--- yes that sounds non-hetero but really does work
Share what you think is going on in one sentence or less

Give common combo moves a name so you can explain what squad needs to do just by saying out one word.

Find a solution to direction in space problem. Left, Right, Over There, Right Here is all relative. You need to be able to name a direction effectively without confusion.

There are other things you can add to the topic of communication but most of them adds fluff. If you know of better ways to talk or type things that'll help increase chances of staying alive or executing combos ... please share.

That's it ...


Last edited by Kine² on 2014-04-18, 20:26; edited 3 times in total
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-18, 07:10

ALL THE CONTENT FROM THE GUIDE IN ONE MATCH VIDEO

Video taken today. It has been 6 months since I last flew with Everrydylost. He was a month old newbie still learning squad play back then. Bumped into him while I was lurking SCon incognito. Squaded up and everything fell into place. Testament to how well we conducted our corp squad sessions back in the day.

2 Man Squad WITHOUT Voice Comms.
- 2 pilots familiar with each other's fly style
- common understanding of how heal squads fly

1 voice, 1 plan, flawless execution by both

ENGI+GUARD combo
Guard takes lead due to lack of voice comms and because of large map size
Fear Me medal for both pilots

CsiSPY ... absolute stranger flying tackler, took upon himself to play Utility without us asking him to and completed squad moves from start to finish. Most likely not a newbie.

The guide might read like an essay but actual squad play inside a match is fluid. Subtle enough for casual spectators to miss if they lack knowledge of what goes on with organized squads.

Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-18, 19:43

STAR CONFLICT - Kine's Repository GfAnlbq

STAR CONFLICT - Kine's Repository Kgi8jaj


Last edited by Kine² on 2014-04-22, 00:04; edited 1 time in total
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

The author of this message was banned from the forum - See the message

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-18, 23:14

Game will ruin your flight skills in PlanetSide 2

I came from SCon to PS2 flight and i was terrible in PS2 because of it. Not sure how it will affect PS2 players going to SCon. Just a heads up.
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-21, 09:39

be prepared to receive private messages if you ever make bad calls during a match

Spoiler:
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-26, 00:35

or get personal challenges if you speak your mind too much in forum
STAR CONFLICT - Kine's Repository T6M1ONQ
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-04-26, 00:54



My first match in the highest tier of the game flying with the old gang from Marauders who are now NASA pilots. We were the corp's rep when it came to PVP squads so you know these guys don't make mistakes.

VIP game mode. You get to respawn if you die BUT only if your VIP is still alive. So if a team loses their VIP they will soon lose the match as well. If both VIP are still alive at the end of the match, kill score decides the winning team.

Zee who is on the squad got picked as VIP. Kyrill flies bodyguard while Kine takes the frontline Engineer role. It takes considerable amount of skill to fly Interceptor as VIP. It is fast but fragile. A single sniper shot can take you out if you are not at full health. But they are also great at luring out inexperienced enemies from behind their rocks, tempting them with a perceived 'easy' kill.
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-05-04, 15:02

Here is a nice squad vs squad match.

PVP battles in SCon are 12 v 12 affairs (normally) and consists of varying mixtures of squads from different corps together with solo randoms vs another almost random mixture of squads from different corps + their own solo heroes. Although teamplay and coordination exists in those games it is harder to see and most likely where squads executing their own ideas of what should be done while the solo randoms try to find a niche to fill. If they even do. And when the team loses its' usually someone else's fault lol.

Sometimes; and commonly hated by most people, the server throws you in a small scale battle where it is only 2 squads facing off each other. If you lose, there is no one else to blame. Same game mode as before, Combat Recon where you can only respawn if your VIP is alive. Kill the VIP and usually it is game over for the team. 1 v 1 so teamplay and the decisions that happen in the match are clear. If mistakes are made you cannot hide it in the chaos of a pub brawl and is for all to see.

Recoil got picked as VIP and decides to fly the fragile interceptor but not as bait, that would be Kine's job. I picked another type of interceptor that has a warp drive allowing me to warp across the map in a blink of an eye. My role is to draw fire and get the enemy to waste their resources on me instead of our VIP. The more lockons I get from the enemy, the less my VIP gets. More missiles they fire at me the less missiles my team have to deal with. Same with onboard systems, trying to get them to blow their cooldown timers on me instead of my VIP. Shadow plays healer.

So VIP, Pointguard, Engineer.

There wasn't a need for bodyguard because we saw the enemy team decided to double up on healers while their VIP flies the fragile interceptor during pre-battle. They were expecting us to play the aggressor and planned on tanking their way to game time hoping to win on number of kills. On hindsight we probably would have done better if we picked atleast one damage dealer ship but we did ok I thought. Pre-battle chatter had to be cut out but it basically covered everything that's written in the guide about who does what using which ship and weapon.

Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-05-07, 17:03

Sniped one of the best inty pilots in the game using one of the worst ship class, the long range frigate hahahaha



Spoiler:

lmao
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-05-17, 05:21

Spoiler:

So much for team deathmatch
vs ESB ... the game's top PVP clan. You can hear my team-mate giving up even before the match started after seeing who we were up against. Which is a big deal because he is one of our top interceptor pilots in the clan.

Well .. Kine don't give up easy. Lectured him to get his shit together and we worked for that kill one ship at a time.

Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

The author of this message was banned from the forum - See the message

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-05-18, 09:59

recent tournament streamed live with commentary. made it feel like an e-sports channel. edited version to shorten it and skip insider comments.

own squad teamspeak chatter over the stream commentators ... couldn't be helped.

Team deathmatch format that was supposed to have reduced teamplay for public server pew pew fun. Trust the community to make a competition around it. Each team starts with 25 points. Each kill reduces the opposition score by 1 point. You win by dropping enemy score to zero or have more points than them after time runs out. Round time 10 minutes.

4v4 clan battle





Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2014-05-23, 04:12

http://www.gamestar.de/spiele/star-conflict/test/star_conflict,47359,3011572.html

- journalist actually spent time researching the game to a higher level before reviewing it - which is rare as most others I come across only scored the game on first impression basis. Writing game criticism on forum and came across this article while searching for material.

Anyway ... the last sentence of that review: (google translated)

[those] flying solo with [strangers], however, is strongly dependent on their cooperation. I've rarely seen a game where fun and success so much depended on the composition of the teams as here.
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Kine² 2015-08-02, 23:01

Spoiler:

can't seem to escape my past .
got picked as VIP in one of my games. enemy VIP messaged me ingame during the match. they ended up camping not bothering to try attacking lol. they had no idea how rusty i am.

Spoiler:

Omega is the equivalent to Dk in BeGone. Lampa is a beginner's clan whose leader has a very bad rep among ace pilots. Kine reinstalling SCon and joining Lampa destroys their brain for some reason Razz
Kine²
Kine²
Eternal Creed Member

Posts : 2697
Join date : 2013-04-13
Age : 44

https://www.youtube.com/channel/UCjj8DxQTp5YCFWZ4jchp_Mw

Back to top Go down

STAR CONFLICT - Kine's Repository Empty Re: STAR CONFLICT - Kine's Repository

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum