We currently have over 8 mil after the purchase of Gunsmith I, nearing the amount needed for some skills. If everyone donated their CR, we'd easily be over 12 mil. So it's time for another poll.
Skills in consideration are:Leader I(12mil): +20% EXP when you have your clan leader in-game
Customer Bonus II(20mil): +10% bonus EXP to every clanmember's contribution
Assault II(25mil): Thermal Vision Goggles
Sniper I(8mil): +7 mobility; +30% EXP
Destroyer I(10mil): +15 HP; 20 Armor
Previous Discussion Over Skills:Third wrote:I am actually going to be voting for a skill that I currently am not spec'd for (which isn't on the poll). Gunsmith. What I believe is that we should work on getting the three most important specs out of the way before going onto the second tier of each respective tree. I'll list the most important skills I think we should get.
1. Assault 1
The majority of players end up as an Assault class because of the current unbalanced nature of the Assault class. Definitely should be the first of any clan, glad we have it out of the way.
2. Gunsmith 1
+10 Damage AND fast support acquisition is very, very good. Especially when you have full mortars and it only takes 5 kills to reach it. Yes, it requires a specialty build, but it is still reachable with 60 armor and limited SP.
3. Destroyer 1
Probably the lesser of the two above, it does not translate to direct killing potential, but to survivability. I probably would get this one last (excluding Sniper and Scout). Especially since it takes an insane amount of SP to make it a viable option.
3/4. Customer Bonus II
This will be very handy for a clan race, but other than that, we do not have the activity that would make it extremely beneficial for our clan. For the Customer Bonus skills to work, they use a percentage take. Like everyone should know, percentages get bigger as the pool they draw from gets bigger. Right now, we are probably getting 100k CR / week in clan exp. Pitiful to be honest (but that's not the topic). That would mean we will be spending 20m CR on a skill that will get us an extra 5%!!!! That means for every 100k Clan EXP we gain, we're getting a total of 10k extra in bonuses a week. That is NOT worth 20m CR. Not even by a longshot.
Why I would choose these over Assault 2: (BEFORE VOTING FOR THIS, PLEASE CONTACT ME, I HAVE AN ACCOUNT WITH THERMAL YOU CAN TEST.)
The reason I believe we should get our bases first, is that we need flexibility. People get bored of a certain build, and when their options are too limited for a respec, they end up as an Assault build again with a couple exterior skills that they didn't have before. With my proposal, clan members will have a much wider variety of skill combinations to choose from, and the respective rewards that come with those choices. This is one of the reasons that I love CW so much, if I don't like the way I made my account, I can just respec.
These are my current thoughts, possibly more to come.
I'd also would like to hear some feedback and discussion from other members of the clan.
Boss1337 wrote:Recently, I've found that people, who I believe could be strong recruits, like the clan's basis and foundation, but are held back by our deteriorating condition in CW. We were a top 25 clan in the last clan race, top 5 if it went by Exp earned/Clan members. At that time we were at the 35th position overall; since, we've dropped to 60th. Adding on to it, is that we don't have the clan skills that they want. I'd like to add Gunsmith I and Destroyer I as soon as possible, as then more recruits would probably look our way. I'm picking Gunsmith I over Destroyer I simply because I plan on eventually going Gunsmith.
Vote away. Please post your vote and reason behind it.