Damage Profiles

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Damage Profiles

Post by Kine² on 2014-09-08, 02:26

Too Lazy To Care Fail Proof
Grineer, Corpus = Cold *
Infested = Heat

* Highly recommended early on

Anti-Grineer
Puncture + Viral (Cold + Toxin)

Anti-Corpus
Impact + Electricity

Anti-Infested
Slash + Corrosive (Electricity + Toxin)

Corrupted (Void)
Puncture + Cold


Versus Grineer Boss
Puncture Radiation (Heat Electricity)

Versus Corpus Boss
Impact Magnetic (Cold Electricity)
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Re: Damage Profiles

Post by Kine² on 2014-09-08, 07:10

Build Order

1. Raise base damage
2. Add elemental damage
3. Increase 'main' damage type
4. Crit or Status if applicable
5. Faction specific damage

* Crit vs Main Damage Type
- Crit gives more and should be priority if you can 'guarantee' a critical hit per normal burst.
- ie. you have a high enough % chance of it happening in a single burst fire.
- varies between weapon obviouslt - eg.
- 33% crit chance on an auto rifle is a guaranteed crit but almost meaningless on a sniper/bow
- anything over 75% on a single shot weapon is considered a guaranteed crit imo.

***

Not sure where to factor in Rate of Fire and Magazine size as its' effectiveness varies from weapon to weapon. You can apply basic math to figure it out.

Overall however - reducing reload times is not optimal given you have trade-offs to make.
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Re: Damage Profiles

Post by eKlaire on 2014-09-11, 13:58

Holy, this a lot to take in. I hope I can catch up to you guys eventually. Surprised

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Like a boss...
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Re: Damage Profiles

Post by Kine² on 2014-09-11, 17:03

I only figured that one out yesterday when trying to save multiple loadouts on the same rifle.
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Re: Damage Profiles

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