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Chapel's Final Objective

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RickyNeuman
Kine²
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Chapel's Final Objective Empty Chapel's Final Objective

Post by Kine² 2015-11-26, 19:51



This is probably the fastest I've done it with randoms. Note the Airstrike marker dropped in front of the red bus's nose.
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Post by RickyNeuman 2015-11-26, 21:16

Nice, stuff like that happens when they don't get the time to set up their defence.

0.32- after you kill the Aura, why don't you go for the final push of the EV. No enemies to see, and only a few meters. If you die fighting they may disable the EV again, and that's a hard position to repair. Have just missed it or what was your intention?

Defense Chapel: I always have trouble there. I haven't found the good spots for me yet. Behind the rock is the most obvious, but you are in trouble if there a nades and stuff. I'm often around 2nd objectiv/bus, but I'm not really happy there either. Do you have any suggestions, videos for a good chapel defence?
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Post by Kine² 2015-11-26, 21:30

Good places to defend are actually the 2 entrances. Front and Back.

Nader + Stoker pair on each end will make it hard for attackers to even come out through the arches. 5th guy provides overwatch at either Bridge or Spawn.

re: video above... my team was bad. I have to clear all enemies for them before they even move. Except the proxy. He did his job.
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Post by Ra¢X3r 2015-11-26, 22:54

Im not quite sure what you mean by front and back entrance.
My team often tries to defend this secondary objective at the bus (what ricky mentioned). The consequence of this sloppy defense is that they push the secondary--> kill our whole team and there´s nearly nobody at the rock to defend the building and its easy for them to capture the delivering area.
For chapel defense the plan that has always worked for me yet is:
1 Aura places station behind rock
1 other Medic runs around and tries to keep us alive
Rest of the team goes stoker/nader and like 1 Rhino/Fragger behind the rock.
Its impossible to get through this defense.
The combination of fire,nades and a tank with a healing station is very hard to break
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Post by Kine² 2015-11-26, 23:58

1. pub stuff wont work in comp

2. in comp, ppl will nuke the rock and bus if they see you defend there.

- see video. no rhino, aura, station will survive a chain airstrike.

----

Re: Front & Back

There are 2 archways leading into the compound. The one closest to defender spawn (front) and the archway further away (back). Front is relatively easier to defend. Back is where it gets tricky because of the underground tunnel.
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Post by ShadoWTigeR 2015-11-27, 11:56

To make it easy:

Chapel's Final Objective 47554510

If i see that my team is good enough i like to use Vassily and clear the bridge zone (if there's any enemie) from catwalk or if i'm attacker i stay in bridge and clear the catwalk + the entrance and rock also
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Post by TheroPokemasd 2015-12-07, 07:22

When im playing chapel defence i usually go on the car or in front of the car for through glass shooting. A lot of people dont notice me shooting and prob a lot dont know about glass shooting.

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Post by 1000names 2015-12-10, 17:26

TheroPokemasd wrote:When im playing chapel defence i usually go on the car or in front of the car for through glass shooting. A lot of people dont notice me shooting and prob a lot dont know about glass shooting.

it works on the red bus aswell
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