Contract Wars: GUIDE
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Contract Wars: GUIDE
My weapon guide (DPS Chart). This chart is not the Ultimatum. There are some guns very similar to each other, or place higher on the overall list. This is purely DPS with accuracy as a reference.
SKILLS
If you go off of the path suggested, remember that SP are extremely valuable once you are at end game. A mistake earlier in your progress can cost you to lose out on one or two vital skills. If you decide to reset your skills, it will cost you a lot of GP. You will receive all of your SP, 1/2 of spent GP (on skills), and none of your spent CR.
The skills chart on the right side of these image display in which tree you have spent the most SP. The tree you have spent the most SP in will be your designation, you will receive the bonus from the clan skill in that category (if the clan has the skill unlocked.)
Correct path: Green
Wrong path: Red
Extra skills: Purple (only get after all green)
Order of skill tree progression:
#1 Sniper/Assault: You will get Sniper completed quicker (all accuracy skills), but with Assault you will get +15 damage. Your choice. Get one, and then go for the other before going on to other Skill trees.
#2 Destroyer: Go for recoil first, then you can decide if you want a grenade or not.
#3 Scout: Mobility skills and reload speed are useful, but not mandatory in anyone's build.
#4 Gunsmith: Gunsmith is useful if you want to max out your gun's potential, follow the skill tree guide to the letter if going Gunsmith. The rest of the skills are CRAP.
#5 Any Other Skills: You can decide to get armor whenever you feel like it, but it is only worth getting +20, +60, or +100 (40 has the same coverage as 20). Any other skills can also be purchased at this time.
Scout:
Assault:
Destroyer:
Sniper:
Gunsmith:
CONTRACTS
Contracts are the most important way of gaining SP. You will gain more SP from completing contracts than you will leveling up to 70. Gold contracts are the only way, outside of daily bonuses and buying, to get GP for free. Most GP contracts require that you rent/purchase a GP weapon. If the completion of the contract requires the rental of a weapon, try and decide if the contract can be completed in a day. If it can, you should only rent the weapon for a day, as you will always profit in this manner. However, if it is an extremely difficult contract that requires a GP weapon, but don't want to spend the GP on the weapon, you can try and wait for a daily discount on the said weapon and then purchase it.
Some of these contracts have been replaced because of difficulty, though there are some end game contracts that are insanely difficult yet have not been replaced. There is talk of a contract system rework in the future, though no specific time frame was given.
BRONZE
SILVER
GOLD
LEVELING
Fastest:
Hunting VIPs in Team Elimination on either Old Sawmill or Evac. Kill VIP for 300 points (no boost), 900 points (X3 boost), or 1200 points (HC match). If you spawn as VIP, kill yourself or get in the open where people can kill you.
Leveling Speed:
No Boosting: Level 59 can be achieved in a month.
With Boosting (x3): Level 59 can be achieved in 24 hours. Or roughly 5 days.
About EXP:
Leveling is based on an exponential curve. Once you hit level 59, in order to hit level 60 you will need the same amount of EXP that was required for levels 00-59. From level 60-61 you need around 500k exp, and from 61-62 you need 1 million EXP.
As an example of how big of a curve leveling is, level 70 requires 100m EXP. So far no one has come close to that.
Leveling Bonuses:
If you are boosting SP from the Careerist tab (tree), then you will receive two SP every five levels (5,10,15, etc) instead of one. This is very, very useful and will give you an extra 13 SP by level 65. There are 10SP available for your purchase at 50 GP within the "add resources" screen. Eventually you will need to purchase all of these. Total cost: 500 GP
After you reach level 60, every level after that will give you 100 GP as a bonus.
WEAPONS OF NOTE:
KAC PDW Tier 1
Best maps:
Medium to Long Range
PDR-C Tier 3
Best Maps:
Short to Medium Range
M4A1 Tier 4
Best Maps:
Medium to Long Range
Vector SMG Tier 4
Best maps:
Short to Medium Range
9a-91 Assault Rifle Tier 5
Best maps:
Medium to Long Range
P90 Devgru Tier 6
Best maps:
Short to Medium Range; though it can be used on Long Range maps with high accuracy bonuses.
ORSIS Sniper Rifle Tier 6
Best maps:
Long Range
AS VAL Mod. 3 Special Set
Best maps:
Medium to Long Range; though it holds its own in CQC because of its high fire rate for an assault rifle.
Noveske Diplomat
SR3M
ARMOR
Damage modifiers
As you know, Contract wars has complex damage model, which means hits will cause different amount of damage depending which part of the body they hit.
The modifiers are:
Head x10.0
Chest: x1.0
Abdomen: x0.9
Shoulder and upper arm: x0.7
Forearm and wrist: x0.5
Thigh (upper leg): x0.8
Leg (lower leg): x0.6
The fingers and the feet don’t register as hits and do no damage, even though visually the bullet goes through the model of the player and sometimes even blood splashes.
The damage is rounded up. For example, you are shot several times with a 22dmg weapon in the lower leg. Modified for that part is x0.6, so you should take 13.2dmg each hit. The first hit deals 14dmg, the next four hits deal 13dmg.
Armor
You can get armor via various skills. Armor covers only the chest and shoulders, and does not cover the abdomen, unless specifically stated otherwise in the skill description (e.g. head protection). If you have armor, and are not hit in the chest or shoulders, it doesn’t apply it’s protection. Shoulders have a x0.7 modifier but armor seems to cover them and make them x1.0, same as chest, so this will be something to test again.
Formula for armor interaction:
HP lost = dmg x penetration/100
Armor lost = (dmg – (dmg x penetration/100)) / 2
or, more simply: (dmg – hp lost) / 2
Dmg is the damage of the weapon. Penetration is /100 because it is percentile.
For example, you are hit in the chest by a weapon with 100dmg and 30penetration. You lose 30hp (the “penetrated” damage), and 35 armor (there is 70dmg that didn’t “penetrate”, divide it by 2).
It is interesting that armor has a special bonus for the player when it runs out. The damage that should have been absorbed by the armor goes to HP, but it is still halved. For example, you are hit by the same 100dmg 30penetration gun, but you only have 10 armor. First, you lose 30hp (the “penetrated” dmg). After that the leftover 70dmg is halved to 35 and removed from armor, which leaves you at -25 armor. This negative armor is converted to HP loss. In the end, you lose 55hp and all the 10 armor you had. This is good, because even 1 armor point will greatly reduce any damage, especially from guns with low penetration.
- Spoiler:
- Spoiler:
SKILLS
If you go off of the path suggested, remember that SP are extremely valuable once you are at end game. A mistake earlier in your progress can cost you to lose out on one or two vital skills. If you decide to reset your skills, it will cost you a lot of GP. You will receive all of your SP, 1/2 of spent GP (on skills), and none of your spent CR.
The skills chart on the right side of these image display in which tree you have spent the most SP. The tree you have spent the most SP in will be your designation, you will receive the bonus from the clan skill in that category (if the clan has the skill unlocked.)
Correct path: Green
Wrong path: Red
Extra skills: Purple (only get after all green)
Order of skill tree progression:
#1 Sniper/Assault: You will get Sniper completed quicker (all accuracy skills), but with Assault you will get +15 damage. Your choice. Get one, and then go for the other before going on to other Skill trees.
#2 Destroyer: Go for recoil first, then you can decide if you want a grenade or not.
#3 Scout: Mobility skills and reload speed are useful, but not mandatory in anyone's build.
#4 Gunsmith: Gunsmith is useful if you want to max out your gun's potential, follow the skill tree guide to the letter if going Gunsmith. The rest of the skills are CRAP.
#5 Any Other Skills: You can decide to get armor whenever you feel like it, but it is only worth getting +20, +60, or +100 (40 has the same coverage as 20). Any other skills can also be purchased at this time.
Scout:
- Spoiler:
Assault:
- Spoiler:
Destroyer:
- Spoiler:
Sniper:
- Spoiler:
Gunsmith:
- Spoiler:
CONTRACTS
Contracts are the most important way of gaining SP. You will gain more SP from completing contracts than you will leveling up to 70. Gold contracts are the only way, outside of daily bonuses and buying, to get GP for free. Most GP contracts require that you rent/purchase a GP weapon. If the completion of the contract requires the rental of a weapon, try and decide if the contract can be completed in a day. If it can, you should only rent the weapon for a day, as you will always profit in this manner. However, if it is an extremely difficult contract that requires a GP weapon, but don't want to spend the GP on the weapon, you can try and wait for a daily discount on the said weapon and then purchase it.
Some of these contracts have been replaced because of difficulty, though there are some end game contracts that are insanely difficult yet have not been replaced. There is talk of a contract system rework in the future, though no specific time frame was given.
BRONZE
- Spoiler:
0: Make 5 HeadShots (the reward was changed from 250 CR to 10GP, so yea, rip-off)
1: Kill 20 enemies (1 SP)
2: Make 7 HeadShots (600 CR)
3: Kill 40 enemies (700 CR)
4: Make 15 HeadShots (700 CR)
5: Make 7 LongShots (1 SP)
6: Kill 50 enemies with KAC PDW rifle (900 CR)
7: Kill 4 enemies with a knife (1000 CR)
8: Win a DeathMatch (1100 CR)
9: Kill 30 enemies with shotguns (1 SP)
10: Gain 2500 exp points (1300 CR)
11: Win a TDS match (1400 CR, was to destroy a target)
12: Make 5 LongShots on the Old Sawmill map (1500 CR)
13: Kill 50 enemies with sniper rifles (1 SP)
14: Gain 3000 exp points (1600 CR)
15: Make 2 RageKills on Parkside map in DM mode(1700 CR, was 5 ragekills on same map)
16: Kill 75 enemies with SCAR-L (2200 CR)
17: Kill 150 enemies (1 SP)
18: Win a match on the Lake map (2000 CR)
19: Gain 700 exp points during single match on Bay5 map (2200 CR)
20: Kill 400 enemies (10000 CR)
21: Make 30 LongShots on Bridge map (1 SP)
22: 4000 XP in TDS (2300 CR, was defuse 10 beacons. Might be bugged and giving points from playing on any mode)
23: Kill 3 VIP on Interchange map (2500 CR, was kill 1 VIP)
24: Kill 10 enemies with Izh-43 shotgun (1 SP)
25: Make 45 HeadShots (2700 CR)
26: Make 8 LongShots on Interchange map (2800 CR)
27: Make 20 GrenadeKills (1 SP)
28: Make 10 LongShots with RFB rifle (2900 CR)
29: Kill 60 enemies above level 15 (3000 CR)
30: Win 3 matches on TDS Old Sawmill (1 SP, was destroy 5 targets)
31: Kill 20 enemies with HeadShot from MP133 shotgun (3500 CR)
32: Kill 30 enemies above level 10 on Parkside map(4000 CR)
33: Make a doublekill with a grenade (4200 CR, was 8 kills with grenade)
34: Make Double HeadShot with FN SCAR-L (4500 CR)
35: Win 2 matches in Team Elimination mode (4800 CR)
36: Win 2 matches on Bay7 map (5000 CR)
37: Kill 5 enemies with knife in TDS mode (1 SP)
38: Kill 40 enemies with Benelli M3 mod.2 shotgun (5200 CR)
39: Make 20 HeadShots with P226R pistol (5400 CR)
40: Make 3 RageKills with SR2M Veresk SMG (5500 CR)
41: Make 7 GrenadeKills on Bay5 map (5800 CR)
42: Make 20 HeadShots with HK 416c rifle (6000 CR)
43: Make 10 LongShots with Operator TRP pistol (1 SP)
44: Make 5 DoubleKills with Skorpion SMG (6200 CR)
45: Kill 50 enemies with Beretta 92two pistol (6400 CR)
46: Make 2 DoubleKills with grenades on Parkside map (6500 CR)
47: Kill 1 enemy above level 60 (6600 CR)
48: Make 1 TripleKill with grenade (6700 CR)
49: Win 2 mathces in Team Designation mode on Evac map (6800 CR)
50: Kill 1 enemy with Magpul PDR-C SMG (6900 CR)
51: Make DoubleHeadshot with Bizon-2 SMG (7000 CR)
52: Make StormKill with Skorpion (7200 CR)
53: Make 2 RageKills with KelTec RFB (7300 CR)
54: Make StormKill with M40A6 sniper rifle (7400 CR)
55: Win a match on Day7 Map (7500 CR)
56: Gain 10000 exp point (7600 CR)
57: Kill 100 enemies with RPK-74 (7700 CR)
58: Kill 120 enemies with RPKT (7900 CR)
59: Make 10 LongShots with Kedr SMG (8800 CR)
60: Make 30 LongShots (8100 CR, was 20 longshots)
61: Make 40 HeadShots (8200 CR, was 30 headshots)
62: Kill 1 VIP with knife (8300 CR)
63: Kill 1 VIP with Knife (8300 CR)
64: 30 headshots with RPK-74 on map Station (8400 CR, was kill 1 VIP with RPK-74)
65: Make 25 LongShots with FN SCAR-L (8500 CR, was 15 longshots with Scar-L)
66: Make TripleKill with grenade (8600 CR)
67: Make TripleKill with RPKT machinegun (8700 CR)
68: Make TripleKill with FN P90 (8800 CR)
69: Make 35 LongShots with SV-98 (8900 CR)
70: StormKill on Evac map (9000 CR)
71: 25 LongShots on Lighthouse map (9200 CR)
72: 6000 XP on mode TDS (9300 CR, was destroy 3 targets on Evac TDS)
73: Pistol-kill 100 enemies on Lighthouse map (9500 CR)
74: Kill 50 enemies above level 60 (9600 CR)
75: StormKill with 9A-91 (9700 CR)
76: Kill 100 enemies with MP7 (9900 CR)
77: 3 double headshots with S3000 Sphinx pistol (10000 CR)
78: 75 headshots from KRISS Vector SMG (10200 CR)
79: Knifekill one enemy above level 65 (10500 CR)
80: 5 RageKills on map Construction (10700 CR)
81: 200 kills with shotguns on TacticalConquest (11000 CR)
82: 25 grenade kills on map Construction (11500 CR)
83: Blocking contract
Total sum: 428400 CR, 10 GP, 11 SP- Old Contracts:
SILVER
- Spoiler:
0: Make 3 DoubleKills (15 GP, was 300 CR, what a rip-off again)
1: Win in DeathMatch (15 GP)
2: Kill 30 enemies above level 5 by HeadShot (1 SP)
3: Win in Team Elimination mode 2 times (3000 CR, was win TDS 3 times)
4: Gain 5000 exp (3500 CR)
5: Kill 150 enemies with Kedr SMG (1 SP)
6: Kill 35 enemies above level 20 with HeadShot (4000 CR)
7: Win 2 matches on Terminal map (4500 CR, was win 6 matches on Terminal)
8: Make 80 HeadShots with assault rifles (1 SP)
9: Kill 5 enemies above lvl 40 with HeadShot (5000 CR, was 1 headshot on enemy above lvl 50)
10: Kill 30 enemies above level 10 with LongShot (5500 CR)
11: Make 20 HeadShots with Bison SMG on the Bridge map (1 SP)
12: Make 2 StormKills (6000 CR, was 3 Stormkills)
13: Kill 250 enemies above level 10 with machineguns (6500 CR)
14: Make 4 DoubleKills in Target Designation mode (1 SP, was 8 doublekills in TDS)
15: Kill 30 enemies above level 15 with LongShot from USP (7000 CR)
16: Make 1 PROKill (7500 CR)
17: Kill 30 enemies above level 40 with HeadShot (1 SP)
18: Make 50 LongShots with pistols (8000 CR)
19: Make 40 kills with knife (8500 CR)
20: Kill VIP above level 55 (1 SP)
21: 20000 XP in TDS (9000 CR, was defuse 35 beacons, lolwut)
22: Make 1 StormKill on Parkside map (9500 CR, was 1 PROkill on Parkside)
23: Kill 50 enemies above level 15 with LongShot from SV-98 (1 SP, was 75 longshots)
24: Make 7 DoubleKills with sniper rifles (10000 CR)
25: Win in Team Elimination mode for 10 times (10500 CR, was win 15 times on TE)
26: Kill 60 enemies above level 25 with HeadShots from SR2M Veresk (1 SP)
27: Make 40 HeadShots with shotguns in TE mode (11000 CR)
28: Kill 10 VIPs (11500 CR)
29: Make 2 StormKills on the Lake map (12000 CR)
30: Make 20 RageKills on the Bridge map (1 SP)
31: Kill 20 enemies above level 25 with LongShot from PM pistol (12500 CR)
32: Kill 100 enemies with HeadShot from shotguns (13000 CR)
33: Win 5 matches on Parkside map (1 SP, was win 10 matches on Parkside)
34: Make 5 TripleKills with Scorpion SMG (13500 CR, was 15 triples with Scorpion)
35: Kill 200 enemies with RPK-74 (15000 CR)
36: Make 2 TripleKills with Beretta 92two pistol (1 SP, was 5 tripes with Beretta)
37: Make 25 LongShots with Colt Python revolver on Old Sawmill map (14000 CR)
38: Win 5 matches on bay7 map (14500 CR, was win 10 matches on Bay7)
39: Kill 120 enemies with Saiga 12K shotgun on Interchange map (15500 CR)
40: Kill 50 enemies above level 20 with SV-98 on bay5 map (1 SP)
41: Make 4 VIPKills with Operator TRP pistol (16000 CR)
42: Kill 40 enemies above level 30 with Longshot from VSS Vintorez (16500 CR)
43: Kill 15 enemies above level 30 with grenades (17000 CR)
44: Make 2 StormKills with AK-105 (1 SP)
45: Kill 10 enemies abovel level 60 with knife (17500 CR)
46: Kill 100 enemies above level 40 with APS pistol (18000 CR)
47: Kill 10 enemies above level 60 with HeadShot from Desert Eagle pistol (120 GP)
48: Kill 50 enemies above level 50 with LongShot from KelTec RFB rifle (18500 CR)
49: Kill 20 enemies above level 60 (19000 CR)
50: Make 2 DoubleKills with grenades on TDS mode (19500 CR, was Make 4 TripleKills with grenades in TDS mode wtf?)
51: Make StormKill on the enemies above level 55 with PM pistol (20000 CR)
52: Make StormKill on the enemy above level 57 with Colt Python (20500 CR)
53: Make 3 StormKills with Izh-43 shotgun (20500 CR)
54: Make PROKill with P90 SMG (21000 CR)
55: Make StormKill on the enemy above level 55 with P226R pistol (21000 CR)
56: Make PROKill with FN SCAR-L (21500 CR)
57: Make 2 StormKills with MP-133 shotgun (1 SP)
58: Kill 7 VIPs above level 60 (21500 CR, was 2 VIP’s above 60)
59: Make 30 LongShots on the enemy above level 60 (22000 CR)
60: Kill 3 VIP’s above level 60 with knife (22000 CR, was kill 1 VIP with knife)
61: Make 3 Double HeadShots on the enemy above level 60 (22500 CR, was 5 double heads)
62: Kill 40 enemies above level 60 with Kedr SMG (22500 CR)
63: Kill 30 enemies with knife (23000 CR, was 50 enemies with knife)
64: Make 4 Triplekills with grenades (23000 CR, was 2 quads with grenades)
65: Win 5 matches of TDS (23500 CR, was defuse 5 beacons on EVAC TDS)
66: ProKill on Lighthouse map (23500 CR)
67: 14 double headshots from KRISS Vector (24000 CR, was 25 doubleheads with Kriss)
68: Prokill in TDS mode (24000 CR, was limited to EVAC TDS)
69: Kill 500 enemies from Colt IAR on Lighthouse map (100 GP)
70: ProKill from 9A-91 (24500 CR)
71: 4 QuadKills from MP7 (24500 CR, was 7 quads with MP7)
72: 2 ProKills from S3000 Sphinx pistol (25000 CR)
73: Prokill with Benneli Mod. 2 on Lake (25000 CR)
74: 14 QuadKills from AK-12 (220 GP, was 25 quads with AK-12)
75: Kill 1000 enemies above level 40 on map Construction (25000 CR)
76: 100 headshots with Glock17 on TacticalConquest (25000 CR)
77: ProKill with Kedr on map Construction (1 SP)
78: Blocking contract
Total sum: 907500 CR, 470 GP, 16 SP- Old Contracts:
GOLD
- Spoiler:
0: Kill 35 enemies above level 7 (20 GP, nice ripoff, was kill 35 above 20)
1: Kill 50 enemies with MP5SD6 SMG (50 GP, was kill 70 with same gun)
2: Win in Target Elimination (1 SP, was win 4 TDS)
3: 2 Ragekills on map Station (1500 CR, was 4 StormKills on the OSM DM map)
4: Kill 150 enemies with AKMS rifle (60 GP)
5: Kill 4 VIPs (1 SP)
6: Kill 50 enemies above level 20 with pistols (2500 CR, was pistol kills over lvl 40)
7: Make 10 DoubleKills with Glock18 pistol (100 GP, was 20 doubles with same gun)
8: Make 2 TripleKills in Team Elimination mode (1 SP, was 9 triples on same mode)
9: Gain 8000 exp points on Interchange DM map (3000 CR)
10: Kill 200 enemies with SR3M Vikhr (65 GP)
11: Kill 25 enemies with grenades (1 SP, was 75 kills with grenades)
12: Win in Target Designation mode 3 times (4000 CR, was 15 wins on same mode)
13: Make 60 LongShots with TKPD Sniper on the Lake map (100 GP, was 80 longshots same map & wep)
14: Gain 9000 exp points on Old Sawmill map in TDS mode (1 SP)
15: Kill 125 enemies above level 10 with HeadShot (5000 CR)
16: Kill 175 enemies with EBR sniper on the Lake map (60 GP)
17: Kill 100 enemies above level 25 in TDS mode (1 SP)
18: Make 2 PROKills (8000 CR, was 6 PROkills)
19: Make 10 RageKills with Raging Judge revolver (50 GP)
20: Kill 35 enemies above level 55 with HeadShot from PM (2 SP, was 75 headshots with PM)
21: Gain 3800 exp point during single match (9000 CR)
22: Make 10 Double HeadShots in TeamElimination mode (80 GP, was 20 doubleheads on same mode)
23: Make 22 TripleKills (1 SP, was 50 Triples)
24: Kill 30 VIP’s (10000 CR, was successfully destroy the target for 20 times on Terminal map)
25: Gain 4500 exp points during single match (30 GP)
26: Make 3 Double Headshots with pistols in TDS mode (1 SP, was 10 doubleheads on TDS with pistols)
27: Make 100 LongShots with FN SCAR-L (11000 CR)
28: Kill 1 enemy with Magpul PDR-C SMG (50GP)
29: Kill 50 enemies above level 30 with HeadShot from Raging Judge (40 GP)
30: Kill 1 enemy with above level 40 with PROKill from PM pistol (1 SP)
31: Make 1 TripleKill with knife (12000 CR, was 3 TripleKills with knife)
32: Kill 30 enemies above level 40 with MP-133 Shotgun on the Lake map (13000 CR)
33: Make 5 Double Headshots with Desert Eagle pistol (120 GP)
34: Make PROKill with Izh-43 shotgun (14000 CR)
35: Make 5 DoubleKills with grenade in TDS mode (1 SP, was 5 TripleKills on TDS with grenade)
36: Make 75 LongShots with M40A6 sniper rifle (15000 CR, was 15 doubleheads with the gun, wtf?)
37: Kill 80 enemies above level 35 with LongShot from DT SRS mod. 2 on Interchange map (85 GP)
38: Make 1 PROKill on the enemy above leve 50 with APS pistol (16000 CR)
39: Make 1 PROKill on the enemy above level 59 with PM (17000 CR, was 2 PM Pros on above lvl 55)
40: Make PROKill with Saiga 12K shotgun (18000 CR, was 3 PROkills with same gun)
41: Kill 1000 enemies above level 30 (1 SP)
42: Make 10 TripleKills with grenade (19000 CR)
43: Make 10 Double HeadShots with VSS vintorez (20000 CR, was 20 doubleheads with same gun)
44: Make 2 PROKills with AKMS (75 GP, was 5 PROkills with same gun)
45: Make 10 StormKills with Kedr SMG (21000 CR)
46: Make 5 TripleKills with Izh-43 shotgun (22000 CR)
47: Make 2 PROKills with Magpul PDR-C (23000 CR)
48: Gain 10000 exp during single match (1 SP)
49: Make 5 TripleKills on day7 with AUG-A3 on Day7 map (24000 CR,was SV98 triples on same map wtf?)
50: Make PROKill on the enemy above level 50 with AKMS Gold (300 GP)
51: Make 2 PROKills with knife (1 SP, was 3 PROKills with knife)
52: Make QuadKill with SPAS-12 (25000 CR, was IZH quadkill)
53: Make 10 Double HeadShots with HK G36C (50 GP, was 25 doubleheads with same gun)
54: Make 1 Triplekill with PM pistol (30 GP, was quad with same gun, what a joke)
55: Make 4 TripleKills with Raging Judge (40 GP)
56: Kill 20 enemies above level 64 (26000 CR)
57: Kill 3 enemies above level 65 with knife (27000 CR)
58: Make 6 QuadKills with AEK-971 (100 GP, was 10 Quads with Noobgru)
59: Gain 6000 during single TDS match (28000 CR)
60: Make 5 TripleKills with Benelli M3 mod.2 Shotgun (1 SP, was 7 Triples with same gun)
61: 2 ProKills from KRISS Vector on bay5 map (30000 CR, was 3 PROs with same gun)
62: 15000 EXP in match on Lighthouse map (32000 CR)
63: Kill 750 enemies from SKS (299 GP)
64: Kill 150 enemies above level 65 (34000 CR)
65: 10 Quadkills from 9A-91 (40000 CR, was 25 quads with same gun)
66: ProKill from AK-12 on Terminal map in TDS mode (220 GP)
67: 20 StormKills (1 SP, was 50 Stormkills)
68: Headshot 100 enemies above level 60 from PM (38000 CR, was 150 heads the rest is the same)
69: ProKill from Izh-43 on lighthouse map (42000 CR)
70: 10 PROkills (1 SP, was 15 or 20 PROkills)
71: 50 knife kills on map Construction (45000 CR)
72: 15 double headshots with Noveske on Tactical Counquest (140 GP)
73: 20000 EXP on single match on construction (100 GP)
74: 20 Quadkills on Tactical Conquest (1 SP)
75: Blocking contract
Total sum: 655000 CR, 2264 GP, 18 SP.- Old Contracts:
LEVELING
Fastest:
Hunting VIPs in Team Elimination on either Old Sawmill or Evac. Kill VIP for 300 points (no boost), 900 points (X3 boost), or 1200 points (HC match). If you spawn as VIP, kill yourself or get in the open where people can kill you.
Leveling Speed:
No Boosting: Level 59 can be achieved in a month.
With Boosting (x3): Level 59 can be achieved in 24 hours. Or roughly 5 days.
About EXP:
Leveling is based on an exponential curve. Once you hit level 59, in order to hit level 60 you will need the same amount of EXP that was required for levels 00-59. From level 60-61 you need around 500k exp, and from 61-62 you need 1 million EXP.
As an example of how big of a curve leveling is, level 70 requires 100m EXP. So far no one has come close to that.
Leveling Bonuses:
If you are boosting SP from the Careerist tab (tree), then you will receive two SP every five levels (5,10,15, etc) instead of one. This is very, very useful and will give you an extra 13 SP by level 65. There are 10SP available for your purchase at 50 GP within the "add resources" screen. Eventually you will need to purchase all of these. Total cost: 500 GP
After you reach level 60, every level after that will give you 100 GP as a bonus.
WEAPONS OF NOTE:
KAC PDW Tier 1
- Spoiler:
Best maps:
Medium to Long Range
PDR-C Tier 3
- Spoiler:
Best Maps:
Short to Medium Range
M4A1 Tier 4
- Spoiler:
Best Maps:
Medium to Long Range
Vector SMG Tier 4
- Spoiler:
Best maps:
Short to Medium Range
9a-91 Assault Rifle Tier 5
- Spoiler:
Best maps:
Medium to Long Range
P90 Devgru Tier 6
- Spoiler:
Best maps:
Short to Medium Range; though it can be used on Long Range maps with high accuracy bonuses.
ORSIS Sniper Rifle Tier 6
- Spoiler:
Best maps:
Long Range
AS VAL Mod. 3 Special Set
- Spoiler:
Best maps:
Medium to Long Range; though it holds its own in CQC because of its high fire rate for an assault rifle.
Noveske Diplomat
- Spoiler:
SR3M
- Spoiler:
ARMOR
Damage modifiers
As you know, Contract wars has complex damage model, which means hits will cause different amount of damage depending which part of the body they hit.
The modifiers are:
Head x10.0
Chest: x1.0
Abdomen: x0.9
Shoulder and upper arm: x0.7
Forearm and wrist: x0.5
Thigh (upper leg): x0.8
Leg (lower leg): x0.6
The fingers and the feet don’t register as hits and do no damage, even though visually the bullet goes through the model of the player and sometimes even blood splashes.
The damage is rounded up. For example, you are shot several times with a 22dmg weapon in the lower leg. Modified for that part is x0.6, so you should take 13.2dmg each hit. The first hit deals 14dmg, the next four hits deal 13dmg.
Armor
You can get armor via various skills. Armor covers only the chest and shoulders, and does not cover the abdomen, unless specifically stated otherwise in the skill description (e.g. head protection). If you have armor, and are not hit in the chest or shoulders, it doesn’t apply it’s protection. Shoulders have a x0.7 modifier but armor seems to cover them and make them x1.0, same as chest, so this will be something to test again.
Formula for armor interaction:
HP lost = dmg x penetration/100
Armor lost = (dmg – (dmg x penetration/100)) / 2
or, more simply: (dmg – hp lost) / 2
Dmg is the damage of the weapon. Penetration is /100 because it is percentile.
For example, you are hit in the chest by a weapon with 100dmg and 30penetration. You lose 30hp (the “penetrated” damage), and 35 armor (there is 70dmg that didn’t “penetrate”, divide it by 2).
It is interesting that armor has a special bonus for the player when it runs out. The damage that should have been absorbed by the armor goes to HP, but it is still halved. For example, you are hit by the same 100dmg 30penetration gun, but you only have 10 armor. First, you lose 30hp (the “penetrated” dmg). After that the leftover 70dmg is halved to 35 and removed from armor, which leaves you at -25 armor. This negative armor is converted to HP loss. In the end, you lose 55hp and all the 10 armor you had. This is good, because even 1 armor point will greatly reduce any damage, especially from guns with low penetration.
Last edited by Third on 2014-11-26, 06:11; edited 25 times in total
Third- Creed Member
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Re: Contract Wars: GUIDE
Great job, Third! I was undecided about which skills to get, but I got it now much clearer, Thanks for this guide.
ShadoWTigeR- Creed General
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Re: Contract Wars: GUIDE
thanks Third !
question - why leave out weapon fast switch ?
5 extra SP to get there +15 GP but if it's instant wep. switch I want it
question - why leave out weapon fast switch ?
5 extra SP to get there +15 GP but if it's instant wep. switch I want it
Re: Contract Wars: GUIDE
Kine² wrote:thanks Third !
question - why leave out weapon fast switch ?
5 extra SP to get there +15 GP but if it's instant wep. switch I want it
Weapon fast switch isn't instant. The closest comparison I have is ATS without Sniping Operator vs. with Sniping Operator. If you play this game much, you quickly find that it isn't like begone where you are in CQC all the time and running out of bullets, much slower paced and therefore do not need to switch weapons. The secondary in CW is more like for when you run out of ammo with your primary.
On top of that, 5SP is a huge investment in a skill that doesn't actually help you get a kill, or increase kill speed. I would be willing to trade 1000gp+ for those 5sp if I had mistakenly spent them and needed them at level 60+.
I would rather use those 5sp towards building up my gunsmith tree. The gunsmith tree is vital for maximizing a gun's accuracy and damage (if using a silencer). it will get you those last 5 accuracy points making your gun 100acc, 1 recoil. Gunsmith also has the strongest clan skills (check out the clan skills), and distributing "wasted" SP in Scout is going to throw off your SP allocation.
Last edited by Third on 2014-01-01, 22:14; edited 1 time in total
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Re: Contract Wars: GUIDE
Boss1337 wrote:Nice guide Third. If it's not too much to ask for, could you re-color code the DMS(what is this an acronym for? dmg per sec?) chart by Weapon Set?
I'm not sure what you are asking, because they are currently color coded based on the Tier they come from. Are you asking for some other color key?
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Re: Contract Wars: GUIDE
Boss1337 wrote:Third wrote:Boss1337 wrote:Nice guide Third. If it's not too much to ask for, could you re-color code the DMS(what is this an acronym for? dmg per sec?) chart by Weapon Set?
I'm not sure what you are asking, because they are currently color coded based on the Tier they come from. Are you asking for some other color key?
Maybe it's just my computer screen screwing with me, but it looked like there were more than 6 colors being used. Could you make a key then?
There are 7 total colors. The seventh is the Special set.
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Re: Contract Wars: GUIDE
Kine² wrote:
what are these ?
A is the number of kills on your gun, B is the gun's level. Once that gun hits 500 kills, the 2 will become a 3. This currently has no uses, but in the future it will determine gun modifications. Which is the next major update to come.
Gun levels have an exponential curve like a player level. Here is my AS VAL Mod. 3 at level 13.
There is a limit to a gun's level, level 31, but once you reach it the kills keep on going to 999,999 and it will never turn over. People have reached level 31 (only a couple), but obviously no one is even close to 1 million kills. I believe level 31 is around 70,000 kills
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Re: Contract Wars: GUIDE
Accuracy
+25
Recoil
-27
Damage
+15
Mobility
0
Reload
-12
Game Time = 45 hours
Level 54
Core skills pending are the ones in Scout class (mobility, weapon range, rate of fire and -5 reload speed) that'll need either 16 or 22 SPs.
I 'wasted' 9 SP on 2 sniper skills (-20% recoil when aiming and 150% accuracy when crouching) + 1 scout pistol skill (+5 acc. pistol). Unlocked these first day of Contract Wars coz I believe it'd help rank me up faster.
These I use alot and I put it down to personal preference, though on hindsight if I had 9 SP right now I'd put them towards getting a Grenade (5 SP) and +20 armour (4 SP)
As far as I can tell, not having scout skills at level 50 - 60 isnt too big a deal. Been shooting high level players just fine so far. I recommend keeping these as your last ones to unlock.
--------------------
Took me 4 days to get to this level. Average (Below average) scores mainly because I was busy completing side missions to task weapons, contracts and stupid weapon achievements. I think if a Creedling ignored those the first days of playtime you'd rank up faster than I did.
Spent all day Saturday and Sunday grinding and bit more effort on Monday and Tuesday.
Thought I'd share the info for other Creedlings that haven't tried CW yet who might be wondering about the rate of progress for the game.
-------------------
Armoury
Pistol = Sphinx
SMG = PDR
Rifle = 9A-91
Sniper = RFB
I skipped buying starter guns but instead made full use of the free 1 day premium guns game gives out when you reach levels 10, 20 and 30.
+25
Recoil
-27
Damage
+15
Mobility
0
Reload
-12
Game Time = 45 hours
Level 54
Core skills pending are the ones in Scout class (mobility, weapon range, rate of fire and -5 reload speed) that'll need either 16 or 22 SPs.
I 'wasted' 9 SP on 2 sniper skills (-20% recoil when aiming and 150% accuracy when crouching) + 1 scout pistol skill (+5 acc. pistol). Unlocked these first day of Contract Wars coz I believe it'd help rank me up faster.
These I use alot and I put it down to personal preference, though on hindsight if I had 9 SP right now I'd put them towards getting a Grenade (5 SP) and +20 armour (4 SP)
As far as I can tell, not having scout skills at level 50 - 60 isnt too big a deal. Been shooting high level players just fine so far. I recommend keeping these as your last ones to unlock.
--------------------
Took me 4 days to get to this level. Average (Below average) scores mainly because I was busy completing side missions to task weapons, contracts and stupid weapon achievements. I think if a Creedling ignored those the first days of playtime you'd rank up faster than I did.
Spent all day Saturday and Sunday grinding and bit more effort on Monday and Tuesday.
Thought I'd share the info for other Creedlings that haven't tried CW yet who might be wondering about the rate of progress for the game.
-------------------
Armoury
Pistol = Sphinx
SMG = PDR
Rifle = 9A-91
Sniper = RFB
I skipped buying starter guns but instead made full use of the free 1 day premium guns game gives out when you reach levels 10, 20 and 30.
Re: Contract Wars: GUIDE
Third didn't specify which skills first though. I think that should go into the guide.
What holiday XP btw? I didnt see it mentioned anywhere
What holiday XP btw? I didnt see it mentioned anywhere
Re: Contract Wars: GUIDE
updated
Third- Creed Member
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Re: Contract Wars: GUIDE
question about the SP boost.. currently it says unavailable
so I assume I can only purchase them when I at those intervals?
- if so did I miss my opportunity to boost since I've gone past all those levels and now at 54 ?
so I assume I can only purchase them when I at those intervals?
- if so did I miss my opportunity to boost since I've gone past all those levels and now at 54 ?
Re: Contract Wars: GUIDE
gun guide update. more to be added later.
Third- Creed Member
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Re: Contract Wars: GUIDE
armor mechanics update
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Re: Contract Wars: GUIDE
Third,
As part of your 'Fastest' leveling approach, you mention the TE missions. I fully agree with that due to many factors which make it one of the best ways to level up but I question the suggestion to get yourself killed as quickly as possible when you are the VIP. However, this may be based on incorrect assumptions on my part so I seek a little clarification.
As VIP, are there benefits such as reduced damage taken and/or more damage given against enemies?
It seems to me (and it may just be a false perspective) that I hit harder and last longer in a shoot-out while I am VIP. If this is not true, disregard.
If it is true that there are benefits, I would merely suggest that you use the advantage as well as possible. The biggest advantage I see is that everyone is gunning for you. Odd to see that as a good thing but bear with me. This means you more easily spot enemies because you know their goal (you) and I quite often get my longest killstreaks while in VIP mode. This means more mortars/sonars, double/triple/rage kills, higher exp gain overall plus other miscellaneous advantages.
Even if my assumption stated far above is not true, I would still recommend you go for the kills, don't purposely get killed off without a fight, and never ever (VIP or not) play the defensive or try to camp.
You (and most everyone else) have more experience at this game than I do so please take my opinion as just that: a simple opinion open to rebuttal, debate, and correction as necessary.
P.S. Thank you for the guide and assistance. Without it, I would be at a total loss about many aspects of the game.
As part of your 'Fastest' leveling approach, you mention the TE missions. I fully agree with that due to many factors which make it one of the best ways to level up but I question the suggestion to get yourself killed as quickly as possible when you are the VIP. However, this may be based on incorrect assumptions on my part so I seek a little clarification.
As VIP, are there benefits such as reduced damage taken and/or more damage given against enemies?
It seems to me (and it may just be a false perspective) that I hit harder and last longer in a shoot-out while I am VIP. If this is not true, disregard.
If it is true that there are benefits, I would merely suggest that you use the advantage as well as possible. The biggest advantage I see is that everyone is gunning for you. Odd to see that as a good thing but bear with me. This means you more easily spot enemies because you know their goal (you) and I quite often get my longest killstreaks while in VIP mode. This means more mortars/sonars, double/triple/rage kills, higher exp gain overall plus other miscellaneous advantages.
Even if my assumption stated far above is not true, I would still recommend you go for the kills, don't purposely get killed off without a fight, and never ever (VIP or not) play the defensive or try to camp.
You (and most everyone else) have more experience at this game than I do so please take my opinion as just that: a simple opinion open to rebuttal, debate, and correction as necessary.
P.S. Thank you for the guide and assistance. Without it, I would be at a total loss about many aspects of the game.
Re: Contract Wars: GUIDE
The reason that you try and die as quickly as possible is so that the VIP will spawn on the other team. For the most part, especially when boosting, you will gain much more EXP by killing the VIP than killing a normal player. It is therefore more profitable to kill as many VIPs in a match as possible rather than a high KD or high kill count.
This is assuming a number of factors:
1. You do not have any easy kills around you, obviously take those guys out before dying on purpose. Obviously I don't try and run off a cliff as soon as I turn VIP, I prefer just to rush into their team and get as many kills as possible before dying. I normally last a clip in evac using this method. I try to die quickly.
2. You are confident that you can reach the VIP before your teammates can and can get the kill EXP. (Later when we get "full exp for assists" clan skill this will not matter if you reach first, just so that you "tag" the VIP).
3. You are not worried about your KD, because this method does hurt it.
The VIP does not receive any more boosts other than the x10 HPs of a normal player.
Right now you are getting your longest kill streaks as VIP because you are not experienced in spawn points or other factors that can increase a kill streak. Once you get to this point, you will see that it is not beneficial to be VIP if you are attempting pro kills (20 kill streak) or any other type of achievement where you need to live for a long time. Being VIP just attracts too much attention. I believe less than three of my 19 pro kills have been from when I was VIP.
This is assuming a number of factors:
1. You do not have any easy kills around you, obviously take those guys out before dying on purpose. Obviously I don't try and run off a cliff as soon as I turn VIP, I prefer just to rush into their team and get as many kills as possible before dying. I normally last a clip in evac using this method. I try to die quickly.
2. You are confident that you can reach the VIP before your teammates can and can get the kill EXP. (Later when we get "full exp for assists" clan skill this will not matter if you reach first, just so that you "tag" the VIP).
3. You are not worried about your KD, because this method does hurt it.
The VIP does not receive any more boosts other than the x10 HPs of a normal player.
Right now you are getting your longest kill streaks as VIP because you are not experienced in spawn points or other factors that can increase a kill streak. Once you get to this point, you will see that it is not beneficial to be VIP if you are attempting pro kills (20 kill streak) or any other type of achievement where you need to live for a long time. Being VIP just attracts too much attention. I believe less than three of my 19 pro kills have been from when I was VIP.
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Re: Contract Wars: GUIDE
When I'm a VIP, I rush the enemy base trying to kill as many as possible, and, It's true that you kill more than when you're a "normal player", but, as Third said, If you know the spawn points, you can get a good amount of kills until the spawn point moves to another site. So, my advice is, try to kill as many as possible when you're a VIP without camp and hunt the enemy VIP as soon as possible.
ShadoWTigeR- Creed General
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Re: Contract Wars: GUIDE
Spawn points work like this. If you don't rush them, they wont move. So don't rush spawn points and you can just spawn kill the whole match. If you are unlucky enough to have a team mate that spawn rushed, then the spawn point will switch to the opposite side of the last spawn point.
Third- Creed Member
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Re: Contract Wars: GUIDE
You should add some common sense stuff (hold shift while ADS, even when standing still, stand still a moment before hipfire). I didn't know some of the basics until way late.
Also you should include that bold action reload trick you taught me earlier. I've already forgot it unfortunately.
Also you should include that bold action reload trick you taught me earlier. I've already forgot it unfortunately.
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