WARFRAME - First Week Tips

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WARFRAME - First Week Tips

Post by Kine² on 2014-09-02, 19:09

Pointers to help you get by the first week smoothly.

YOUR FIRST WARFRAME

Spoiler:
Volt = Rush Attacker when Solo, Tactical support in Squad. No skillz = die easy.
- Single attack
- Area damage attack (indoors)(needs upgrade to be good)
- Team speed boost (important~!)
- Portable shield (very useful when you play more later on)

Excalibur = Normal stats all rounder.
- Single attack
- Area damage (good early game)
- Area stun (good late game)

Mag = Team only. Under utilized playing with Randoms and or Nubs.
- Single stun
- Area stun+damage
- 2in1 Shield heal (team) + Shield damage (enemies)
- Anti Boss dmg amp (team must do damage, Mag only amplifies) ~ If only ppl use this more

Spoiler:
Pick VOLT and be my best fren4lyfe

MK-1 WEAPONS

Spoiler:
They are all shit. It is OK to pick anything.

* Important * ~ TRY ALL THE WEAPONS DURING THE TUTORIAL BEFORE YOU EXIT THE MISSION
Pick one that suck the least. You'll be stuck with your choices for a few days.

Braton rifle + Sword = Normal all rounder

GETTING NEW STUFF

Spoiler:
You don't buy stuff. You MAKE them. Buy blueprints from the market. Collect resources doing missions. When you have enough saved up - BUILD them in FOUNDRY.

Some blueprints are not available in Market. You get them from doing certain missions. Few others are clan research.

NEW GUNS

Spoiler:
Crafting Items require a BLUEPRINT + Resources

Normal Weapon Blueprint => MARKET
Resources => Missions
Make Items => Foundry

*** Special weapons ***

Clan guns = Research in clan dojo
Prime versions = The VOID
Event versions = Game rewards
Boss guns = Boss

Boss guns are made the same way as warframes.

NEW WARFRAMES

Spoiler:
Warframes = 4 Blueprints
: Final - Chassis - Systems - Helmet :
Each with their own required Resources

Final Blueprint = buy in Market
Chassis/Systems/Helmet = kill Boss in missions

Different Planet = Different Boss = Different Warframe

Each planet has a boss. Each boss will drop chassis / systems / helmet blueprints for ONE type of Warframe. example:

Mercury Boss, Vor = Mag chassis-systems-helmet blueprints
Pluto Boss, Ambulas = Excalibur chassis-systems-helmet blueprints
* Volt blueprint is clan dojo research.

Each time you kill the Boss - you get 1 warframe blueprint. Whether it is chassis or helmet or system is RANDOM CHANCE.

Chassis, Systems and Helmets are Final Blueprint ingredients. You build those first before you can build the final item:
--- Your new Warframe ---

To check your resources;

Esc > Inventory > Resources
Esc > Market > Equipment > Components
Esc > Foundry > Components

RESOURCES

Spoiler:
Different planets = Different resources

Common resources = Kill Enemies, Open Boxes
Rare resources = Boss and Captains

* I ~believe~ mission success = % chance of rare resource *

You collect resources when you walk over these things


Resources in those pickups are random.
Amount in them is random.
Whether they appear or not when you kill enemies or open boxes are also random.
This game is random.

Common Resources are shared by team. If someone picks up 100 of ABC. Everyone in team gets 100 ABC.
~~ Rare Resource pickups are NOT shared by team * could be bug * ~~

MISSION PICKUPS

Spoiler:
- Boxes with colorful needles on them are AMMO - http://i.imgur.com/mDDAuxE.jpg



Blue = 25 or 50 Energy. Dead enemies 25, Boxes 50
Red = 25 Health
White = 100 Affinity (Weapon and Warframe XP) * not really important

Don't be a nub and chase down every Orb you see. Pick up only what you need. NOT collecting Blue and Red until you need them in endurance missions is a strategy.



^^___ Most Important pickup in the game. DO NOT IGNORE IT.
More so than resources, this is why we grind missions over and over.

These are MODS

It contains 'cards' that modify your frames and weapons

MODS

Spoiler:
- Install Mods to your Frame and Weapons
- Mods can boost stats, modify function or even add new functionality
- Make your shields bigger, add more Health, do more damage,
- change your melee style or turn regular arrows into explosive ones etc.

Warframes and Weapons can install up to 8 mods + 1 special (Aura for frames, Stance for melee)
http://warframe-builder.com/Home



3 things to know first week in Warframe.

A. Class
B. Drain
C. Polarity

in picture above, Mod is for a Rifle - 10 drain - V polarity

~ CLASS ~
Mods can only be installed into compatible items. You cannot put a bullet mod on a sword for eg.

~ DRAIN ~
Frames and Weapons have limited capacity equal to their rank.
:Example:
Rank 30 Frame = 30 Mod capacity
Rank 10 Rifle = 10 Mod capacity
Unranked item = 0 capacity <-- this is why you cannot install mods on brand new stuff

Each Mod has a Drain cost which is deducted from the capacity when Installed
This limits how you mod your items. Even though you have 8 slots to install mods,
you cannot put 8 cards that cost 10 drain each*
(you can with Forma and Potatoes but more on that later on)

~ POLARITY ~
Polarity is just there to make things complicated.
But you should learn about it early in the game.
Some slots have a Polarity type.
Installing Mods with same polarity on that slot will reduce Drain by 50% (rounded up)
eg. 7 Drain becomes 4
Install wrong polarity and it will drain 50% more

Polarity is important in Fusion

FUSION

Spoiler:

Like weapons and frames, Mods can rank up.
Ranking up increases the Mod's bonus but will also increase drain
Each rank = +1 Drain

eg.
Rank 0 = +15% Damage, 4 Drain
Rank 1 = +20% Damage, 5 Drain
Rank 2 = +25% Damage, 6 Drain

Increase in Mod bonus per rank is different from card to card.
You can use Warframe Builder website to check.
http://warframe-builder.com/Home

To rank up Mods you need to SACRIFICE other Mods.
ie. to improve one important mod, I can feed it 60 other cards I don't use.
This is Fusion.

The higher the rank, The more you need to rank it up. Example:
Rank 0-1 = 10 cards
Rank 1-2 = 20 cards
Rank 2-3 = 40 cards
Rank 3-4 = 80 cards and so on.

This is only an example. Haven't found the exact formula anywhere yet.

Not all cards add the same amount of XP. Rule of thumb:

Identical card = good XP
Identical polarity = normal XP
Higher rarity = decent XP
Fusion Cores = Best XP

Example: Card in picture above is 'Serration' Mod.

Using other 'Serration' cards to feed my main 'Serration' = Good.
Using different cards but same polarity = Ok
Different card, Different polarity = Uninstall game pls.

Best practice is to use a special card called 'Fusion Cores'
These are cards that has only 1 purpose - to rank up other Mods.
They cannot be installed into slots. Just to feed other cards.

BASIC MOD STRATEGY

Spoiler:
~ Mods are SHARED ~
IF you have only ONE Rifle mod - that card can be used on ALL your Rifles.
The same warframe mod can be shared with ALL your different warframes.

~ No Stacking ~
You cannot install the same Mod into more than 1 slot.
eg. Serration, a damage mod. I cannot install 8 x Serration to my Rifle.

so: DO NOT RANK UP MULTIPLE COPIES OF THE SAME MOD
- ranking up 5 separate Serration mods because you have 5 rifles is not the smartest thing to do.
- there can be exceptions ofcourse.
say in one loadout - I have enough capacity to use a 10 drain serration
but on a different loadout where i need to do other things, i may only have 7 drain left for Serration
in this case i 'can' keep 2 serration mods. a 10 drain one and a 7 drain.

But this is rare. As a rule ~ Focus on one mod ~

- Mods do not get deleted when you sell a weapon that have it installed.
- You dont need to remove them one by one before selling.

~ CORE MODS vs TOYS ~
There are over 400 mods. Not all of them share the same importance. So which ones are good?

Tank mods = HP, SHIELD, ARMOUR
DPS mods = Base damage, damage type / faction bonus, rate of fire, (magazine size and reload speed)
Crits and Effects = Critical % chance, Crit damage, Status % chance, add elemental damage function

Bonuses are mainly % based. Which means it works best with big base numbers.

If your warframe has 150 Shield and 30 armour
- shield mods are worth more for you.

If your pistol has 100 ammo magazine and 5% status chance
- magazine size mod is worth more than crit mods.


Generally weapons have to specialize. You either go
high Base damage or
high Crit chance + crit dmg or
Radiation effect

Radiation is when you proc all 4 status damage on a target (toxic, freeze, fire, electric)

Which mods are important comes down to what you are using. So look at your weapons stats.
This also means - being good with all weapons is not possible in mid to late game.
Since it takes alot to rank up your mods - be sure which ones you invest your time in.

= experiment with as many basic guns as possible as soon as possible =
Don't rush to rank up your mods until you know which ones fit your playstyle.

TOO MUCH INFO - TELL ME WHAT TO DO - MODS

Spoiler:
1. Redirection = increase Shield
2. Vitality = increase HP
3. Streamline = Power Efficiency (cost to use special ability)
4. Serration = Rifle base damage
5. Pressure Point = Melee base damage
6. Flow = Power capacity

These 6 mods are the basic ones everyone will end up using no matter what.
Collect. Start ranking up one of each.

7. Fusion Cores = Farm Farm Farm Farm Farm Farm

DAMAGE TYPEs

Spoiler:
Puncture vs Grineer
Impact vs Corpus
Slash vs Infested

Damage type + Faction Damage bonus = PWN Boss Fights.

Each weapon can save several loadouts. Spend time setting up faction specific damage.

NAVIGATION - PLANETS

Spoiler:
Each planet after Earth has a Boss.
Kill boss to receive Nav Segment as reward
Install Nav Segment in your ship Navigation to unlock next planet
Different planets = Different factions
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Re: WARFRAME - First Week Tips

Post by Kine² on 2014-09-02, 19:13

Will continue someday.
Suggestions & questions welcomed. Will add to original post.
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Re: WARFRAME - First Week Tips

Post by Kine² on 2014-09-02, 22:36

Eminem wrote:Question: what is the best way to farm fusion cores?

Susliks
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Re: WARFRAME - First Week Tips

Post by Mortalus on 2014-09-03, 02:04

Extra tips:

1.) If you think you found a good mod, point at the spot and press 'G' then call it out to the squad. It will help them get it too.

2.) Have at least 2 builds for your warframe: Run-n-gun & tactical.

80% of the missions (especially with random squads) are run-n-gun style. Build for speed and damage; enemies die too fast to cause permanent hurt unless you get cornered.

A good tactical build is for any planned mission with known squadmates. I prefer to build for a strong defense and damage but reduced speed.

3.) Don't spread your squad too thin because a.) you may not be able to get to a dying member fast enough, and b.) that member may be you.

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Re: WARFRAME - First Week Tips

Post by ShadoWTigeR on 2014-09-03, 09:42

Just some question:

1- When you die in a mission, you can be revived with a elixir, how you can get more of that elixir?

2- How you can get Platinum? You have to purchase it with real money?

3- If you need some materials to make a weapon or warframe, you can receive the materials from another person, regardless of their rarity?

Thanks and good guide btw.

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Re: WARFRAME - First Week Tips

Post by Kine² on 2014-09-03, 09:58

- Revive -
Each warframe you have gets 4 revives per day.
Use them only when you want to save something important and you know you can win the mission.
Something important includes rare mods, a shiton of rare resources you really NEED and event rewards where you are running out of time or opportunity. 90% of the time, you don't revive. Fail the mission, retry.

- Platinum -
Is RL cash. You can get some in events but these are rare.

- Trading -
Not sure how player to player trading works. Haven't done one yet. I know you have to use the Trading Post in clan dojo. Invite the other guy to go there and then trade.

But honestly - getting resources isn't too hard. Especially in a Creed squad. Playing solo with randoms will ofcourse be 50-50. With other Creedlings, we always ask each other what we want to get then we go out and get them.
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Re: WARFRAME - First Week Tips

Post by Kine² on 2014-09-03, 14:56

Biggest mistake Susliks and I made when introducing new guys to PayDay was we stopped playing and started gaming missions.

Exploring mechanics, figuring things out and reiteration is a big part of enjoying any game.

When you squad up with people who's been playing longer - remember to voice out and remind them to slow down.

Worst squad to be in when starting out is with Susliks, CookieNova and TearisJJ -- all hardcore highspeed mofos.

You'll end the session resource rich, more blueprints you'll know what to do with and unlocked planets you cannot even survive in without the same squad.

Best people to show you around are

eKlaire - she still remembers how to enjoy Warframe
Mortalus - superb instruction skills
and ... other people about your experience.

At most - you'll only want 1 high level player in your team as a safety net to minimize mission failure. If you do squad up with vets -

Tell them to slow the fuck down.
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Re: WARFRAME - First Week Tips

Post by Toxication on 2014-09-03, 15:25

BravoTango wrote:I'm going to start playing this game this weekend. The latest update in PS2 introduced so many bugs I need to find something else to play.

Definitely. My FPS were crap most of the time when I was playing, but now PS2 turned into BeGone 2.0 when it comes to performance. Unbelievable that a company like SOE is too retarded to fix a game. Oh well, they got ddos's 2 times 2 weeks ago, so yeah...

Anyway, I have a feeeling that we kinda found our new clan game - let's hope many/most of us like it so we can rock together in Warframe. This game is made for clans in my opinion. Just look at the Dojo. Smile

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Re: WARFRAME - First Week Tips

Post by GodPsycho on 2014-09-03, 22:13

Buy me desktop then i'll play with you :3

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Spoiler:
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Re: WARFRAME - First Week Tips

Post by Kine² on 2014-09-04, 02:31

Eminem wrote:Every game becomes systematic.
BravoTango wrote:Different game, same grind.

My first map in Payday was Jewelry Store. Took Ricky and me 35 minutes or something like that. We battled in that shop like neither of us wanted to go to jail. Hanging on to dear life, each reload was another chance at life. Ukrainian is the harder version of Jewelry Store - yet 3 weeks later ... both Sus and I were rushing them in 30 second runs to farm for cards.

We stopped playing the game. Skipping over the dramatic fights and all the other good stuff that; not long ago, made each mission a war story.

Games don't naturally evolve into a system of grinding. Players do that to themselves. Idea that a group of games are identical is ludicrous. We are the ones who tell our brains to handle them in the same manner. That's human nature.

My point is ~ stop looking for things you know you like ~ or if you're a pessimist; things that you know you won't like ~ only to then apply a blanket treatment.

That's like getting dumped by your Ex before going mental looking for a new GF who is just-like-her-only-better.

It won't work. Everyone has something unique to offer. You won't find out what that is if you're too busy looking for something else. Same with any new game.

You need to Explore.

And if you do - exploring with people who has stopped playing and started gaming the system isn't the best approach. They'll skip over so many things. Things that you might have enjoyed personally but didn't get to see.

Below is a video of a Creed Farm Squad in a Boss battle. TBH - that cannot look like fun for someone new. Just a bunch of guys flying across the map, running over some Bots mid flight, talking random shit along the way and going all girly-woohoo at the end over things you don't even care.

Aren't Boss fights supposed to be the highlight of any game?
- Well if you ended up in a highspeed farm session when still new to the game, you won't log out with a good impression. Totally missing out on the things that really makes Warframe a fun experience. Then wondering to yourself 'Why the hell is everyone playing that shit? Are we all stoned ?'

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Re: WARFRAME - First Week Tips

Post by ShadoWTigeR on 2014-09-04, 09:36

Playing with creedlings is the best way to be successful in a mission, level up faster and get better things.

I need to actualize my arsenal, anyone could recommend me a good primary/secondary/melee weapon and warframe?


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Re: WARFRAME - First Week Tips

Post by eKlaire on 2014-09-11, 13:54

Well, I hope you all enjoy the game while you're at it! :]

Thanks for this topic, Kine. It helped clear up some confusion for some stuff in the game. Very Happy

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