Contract Wars
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Re: Contract Wars
Nice one darth.
for further vids you can post them here: https://creedarmy.forumotion.com/t512p195-creed-contract-wars-videos
for further vids you can post them here: https://creedarmy.forumotion.com/t512p195-creed-contract-wars-videos
NoBoty- Eternal Creed General
- Posts : 834
Join date : 2013-04-13
Age : 57
Location : Netherlands
Re: Contract Wars
PDR becomes 4 times better with attachments on. How far till you get the weapon task done ?
Also - I turned my lighting quality down from max to high coz them funky lighting effects actually made seeing enemies harder. You might want to try it out, see the difference.
Also - I turned my lighting quality down from max to high coz them funky lighting effects actually made seeing enemies harder. You might want to try it out, see the difference.
Re: Contract Wars
Can anyone confirm the 10% sit mob, is bugged and it gives 10% overall mob?
Bubba Gump- Posts : 345
Join date : 2013-08-29
Re: Contract Wars
There is a 10% mobility skill, for when you are in the "squat" position aka "seated".. I heard it's bugged so that you get a 10% mobility boost all the time. Was trying to see if anyone could verify that.
Bubba Gump- Posts : 345
Join date : 2013-08-29
Re: Contract Wars
Ahh mob = mobility. That seems like an interesting bug, now I'm curious too.
FaultLine- Creed Member
- Posts : 372
Join date : 2013-12-06
Re: Contract Wars
Bubba Gump wrote:There is a 10% mobility skill, for when you are in the "squat" position aka "seated".. I heard it's bugged so that you get a 10% mobility boost all the time. Was trying to see if anyone could verify that.
That would explain why all the rank 10+ players have it. I have the 2 SP to waste, i'll get back to you on it.
--
UPDATE:
Rumor Confirmed.
There is a NOTICEABLE difference between the two. So I did some before and after testing.
EVAC: Bear Spawn (TDS Mode)
Weapon: Noveske (Silenced)
Running from spawn drop point to the end of the road where the railing dips into the ground.
WITHOUT SKILL
Standing: 15.12 seconds
Squating: 37.34 seconds
WITH SKILL
Standing:13.43 seconds
Squating:34.29 seconds
Accounting for human error, that's a 2.5-3 second difference. Pretty huge when running across evac.
However, I question its value if it was to be fixed. How often do you go around in the squat position? I don't. That's for sure.
Its value until it is fix? I'd say it is pretty useful. But the decision is up to you, of course.
Third- Creed Member
- Posts : 610
Join date : 2013-06-13
Age : 30
Location : International Space Station
Re: Contract Wars
hahahhahahBoss1337 wrote:Look who it is:
Ludens- Eternal Creed Member
- Posts : 1886
Join date : 2013-04-13
Age : 42
Location : Brazil
Re: Contract Wars
From complaining not to get mentioned by the applicants, to his very own fanboy. congrats kine
NoBoty- Eternal Creed General
- Posts : 834
Join date : 2013-04-13
Age : 57
Location : Netherlands
Re: Contract Wars
Thoughts on Steady Grip in the sniper tree anyone? I have all the basic skills (sniper, assault, armor, fire stab, etc) and have a couple of SP to burn.
FaultLine- Creed Member
- Posts : 372
Join date : 2013-12-06
Re: Contract Wars
I have a tasked HK-417D that I use pretty much exclusively for OSM and other long range maps. The HK is also the reason why I was looking at the skill - with the HK, I pretty much use 3-5 round bursts because of the recoil and smaller magazine. It's not enough to trigger fire stab, so I was looking at this option to help control recoil.
FaultLine- Creed Member
- Posts : 372
Join date : 2013-12-06
Re: Contract Wars
Boss1337 wrote:Didn't like the hipfire, even with FS, so I ended up not going for it
Blasphemer !
Re: Contract Wars
Third wrote:Bubba Gump wrote:There is a 10% mobility skill, for when you are in the "squat" position aka "seated".. I heard it's bugged so that you get a 10% mobility boost all the time. Was trying to see if anyone could verify that.
That would explain why all the rank 10+ players have it. I have the 2 SP to waste, i'll get back to you on it.
--
UPDATE:
Rumor Confirmed.
There is a NOTICEABLE difference between the two. So I did some before and after testing.
EVAC: Bear Spawn (TDS Mode)
Weapon: Noveske (Silenced)
Running from spawn drop point to the end of the road where the railing dips into the ground.
WITHOUT SKILL
Standing: 15.12 seconds
Squating: 37.34 seconds
WITH SKILL
Standing:13.43 seconds
Squating:34.29 seconds
Accounting for human error, that's a 2.5-3 second difference. Pretty huge when running across evac.
However, I question its value if it was to be fixed. How often do you go around in the squat position? I don't. That's for sure.
Its value until it is fix? I'd say it is pretty useful. But the decision is up to you, of course.
Just incase this got skipped over by the reset. Thought it was fairly important.
Third- Creed Member
- Posts : 610
Join date : 2013-06-13
Age : 30
Location : International Space Station
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Similar topics
» So about that Contract Wars...
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